SXY Game Studio

One idea.
Two ways to build.

Build directly in Web Studio, or bring your preferred AI coding agent through SXY CLI. Projects, credits and generation history stay in sync.

WEB STUDIOSXY CLISHARED CREDITS
SXY / BUILD 0042PRODUCT SCREEN
SXY Game Studio product screen with AI build conversation, TypeScript editor, CLI mode, shared credits and a game preview panel
Shared Web + CLI creditsSource and runtime assets exportWorks with coding agents

01 / ONE CONTROL PLANE

The browser for speed. The terminal for depth.

MODE A

Web Studio

Go from a one-line brief to editable source and a verified Web build in the browser. Release stays blocked until assets, playtest and compliance evidence pass.

  1. 01Describe mechanics + art
  2. 02Generate an editable project
  3. 03Preview, verify and deploy Web
MODE B

SXY CLI

Bring generation into Codex, Claude Code, Cursor and other coding-agent workflows while keeping full source control and automation.

  1. 01Connect your coding agent
  2. 02Reuse GameSpec + asset pipeline
  3. 03Web verified; mini-app targets experimental

1

Account + credit balance

100%

Ownable, exportable source

WEB

Verified; mini-app targets experimental

A browser-native game production line

From one prompt to editable source, a real preview, and release-gated Web deployment — without managing a long-running container for every user.

01

Prompt to structured GameSpec

The production sandbox turns one idea into a real GameCLI template, editable source, a TypeScript check, and a Web build report.

02

Instant playable preview

Run the generated PixiJS game inside the studio and iterate on mechanics, goals, theme, and feedback without leaving the browser.

03

Web CLI included

Use status, tree, ls, cat, and export against the same source that runs in preview; release readiness is produced by the trusted build worker.

04

Source-level control

Inspect and edit TypeScript, GameSpec, asset manifests, binding graphs, and package configuration directly in the studio.

05

Persistent cloud workspace

Projects, AI task results, source files, and readiness reports persist so work survives sessions and devices.

06

Export source, deploy verified Web builds

Download a standards-based source ZIP. Archives changed by asset localization are marked as drafts; Web deployment remains locked behind a fresh production review.

Pricing

Credits are used for AI generation. Editing, previewing, validating, and exporting remain available in your workspace.

Starter

$9/mo

For testing ideas

  • Personal game workspace
  • 5,000 credits
  • Source export

Pro

$29/mo

For indie studios

  • Multi-project workspace
  • 50,000 credits
  • Priority generation
  • Web source workspace and readiness reports

Enterprise

$99/mo

For production teams

  • Everything in Pro
  • High-volume generation credits
  • Dedicated support
  • Custom integrations

Frequently asked questions

How the studio turns an idea into editable game source and gates Web deployment on verified release evidence.

SXY / NEW BUILD

Your next playable idea starts here.

Create a project, describe the core loop, and move from prompt to a playable, editable browser game in one workspace.